Games
A selection of games and concepts that I have created or contributed in.

Help Scooby-doo & the gang save crystal cove from monsters escaping the museum.
- Leading development of this upcoming tower defense free to play mobile browser game.
- Championing the creative vision for the game, ensuring it remains true to its roots throughout development.
- Creating multiple mechanics/systems working holistically and consistently with the game’s vision and pillars.
- Collaborating with programmers, artists, producers, QA, and other roles within Kuato Studios and externally to ensure a multifaceted approach to the project’s design factoring the needs of all areas of development.
- Creating and maintaining vision and technical design documentation for reference and briefing, including proof-of-concept presentations, high level design summaries and detailed design schematics.
- Balancing in-game items, gameplay difficulty, economy and its meta systems based on the high level goals of different systems in the game.
- Understanding and adapting to the commercial and production goals throughout the project and designing within its parameters.

Role: Game Designer | Platform: Mobile Browser | Duration: June 2022 – Present | Professional Role

a suite of tools designed to teach children through their favourite marvel heros.
- Building playable experiences in line with story briefs provided by design lead.
- Identifying and finding solutions for areas of friction in story building and collaborating with other disciplines to achieve solutions within tool limitations.
- Level designing and camera placements to highlight tool strengths.
- Implementing animations for each character rig via animator.
- Creating and implementing prefabs within data files in Unity for use within the Story Playback tool.
Role: Game Designer | Engine: Unity | Scripts: C# | Platform: Web | Duration: January 2022 – Present | Professional Role

a suite of tools designed to teach children the fundamentals of storytelling.
- Analysing and identifying areas of friction in the earlier version of Story Maker as part of the R&D team.
- Developing and maintaining an in-depth document detailing feature improvements and suggesting new features, with a focus on simplicity, scalability, usability and reliability.
- Communicating ideas, intent, and constraints to both technical and non-technical team members.
- Collaborating with lead developer to reach feature implementation solutions within set deadlines and achieve story design vision.
- Identifying required assets to achieve story vision.
- Creating and implementing prefabs within data files in Unity for use within the Story Playback tool.
- Collaborating with animator to achieve desired character poses for use within stories.
- Implementing animations for each character rig via animator.
- Using Story Maker to design playable experiences in line with briefs and stories provided by design team and design lead.
Role: Game Designer | Engine: Unity | Scripts: C# | Platform: Web | Duration: January 2022 – Present | Professional Role

A VOICE RECOGNITION conflict resolution DIALOGUE SYSTEM for children.
- Crafting a range of storylines – from high-level arcs to particular plotlines and scene descriptions.
- Writing dialogue and descriptive texts to match character personality and scene requirements.
- Designing, improving and implementing dialogues to make the characters sound and feel alive.
- In-game implementation of audios and recordings for each scene using in-house custom tools.
- Set dressing and implementation using in-house tool.
- Liaising with lead to define scenario and dialogue technical requirements and guidelines for level progression, in line with current national curriculum for each age group.
Role: Game Designer | Engine: Unity | Scripts: C# | Platform: Web | Duration: January 2022 – Present | Professional Role

An open world with a range of educational games for kids to explore.
- Collaborating with design team to create a feature list and define the design pillars for all platform games, in line with market research and the national curriculum.
- Exploring several game concepts in line with the defined feature list.
- Brainstorming and creating pitches that articulate how these concepts uphold the game’s design pillars and drive the desired player educational development.
- Prototyping concepts to find the fun.
Role: Game Designer | Concepting and Prototyping | Engine: Unity | Scripts: C# | Duration: January 2022 – Present | Professional Role

drop in drop out co-op party game feature list and concepting.
- Collaborating with lead to create a feature list and map, to be used as a baseline for all party game concepts.
- Concepting several ideas that define and build on core mechanics, in line with feature list and scope.
- Pitching a range of concepts to design team and management.

Role: Game Designer | Concepting | Duration: August 2022 – Present | Professional Role

Play as an elite spy in this upcoming VR assault course game.
- Integrating art and code being created across whole game.
- Marking up game objects within game as part of integration.
- Writing C# scripts for selected prototype ideas.
- Paper and digital prototyping variants for existing and new gameplay mechanics.
- Liaising with leads to prioritise new content based on scope and finessing existing content.
- Using project-specific tools to greybox layouts and mechanics in line with briefs provided by senior designer.
- 3D Level creation & balancing.
- Brainstorming and pitching design ideas to team in line with briefs provided by senior designer.
- Helping to improve management tools by highlighting areas of inefficiency and suggesting improvements.
- Implementing gameplay using Udon Node Graphs, tweaking where relevant.
- Using in-house tools to integrate gameplay.
- Creating documentation for new design decisions and implementation guides in wiki.
- Working remotely with the team and other disciplines.
- Regular QA and playtesting, including bug report and assigning bugs to relevant discipline on HacknPlan.
- Creating tasks, time logging in HacknPlan.
Role: Junior VR Game Designer | Team size: 5 | Engine: Unity | Scripts: C# | Platform: VR | Duration: May 2021 – November 2021 | Professional Role

On-the-fly character switching puzzles exploring father-daughter bond.
- We’re OK is a story-heavy puzzle platformer where the player can weaken or mend a broken father-daughter bond by completing or skipping puzzle segments.
- All assets were created by me (except music & SFX).
- Design: gameplay and balanced levels, 3 camera viewports using Cinemachine.
- UI Design: splash screen, start menu, in-game menu, narration system, win/lose screens.
- Narration Design: exploring a father-daughter bond in a backdrop of losing a terminally sick family member.
- C# Scripting: movements, UI updates using triggers, using playerPrefs, character toggle system
- 2D Art: characters, environment, narration bubbles
Role: Solo Game Developer | Genre: RPG | Team size: 1 | Engine: Unity | Assets: Affinity Designer | Scripts: C# | Platform: PC | Duration: October 2021 (2 weeks) | Game jam (New Beginnings)

What if Coldplay’s “Fix You” song was about missing children?
- Mr & Mrs Pie is an upcoming story-heavy platformer where the player follows a couple looking for their missing child.
- Being made in collaboration with Missing People.
- Designing gameplay, levels, storyline and UI.
- 2D Art: characters and environment.
- UI Design & Programming : Start menu, in-game menu.
- Animations: frame animations, environment animations.
- C# Scripting: movements, UI updates using triggers, collectables.
- Camera scripting and dampening.
- Released prototype.
- Contacting players for initial playtesting.
- Sharing development progress on social media.
Role: Game Developer | Genre: 2D Platformer | Team size: 1 | Engine: Unity | Assets: Affinity Designer | Scripts: C# | Platform: PC (WebGL) | Duration: May 2021 – Present | Collaboration Project

A jungle-themed 3D platformer MOD made with Unity LEGO Microgame.
- Added event triggers and gameflow logic using behaviour LEGO bricks
- Assembled LEGO bricks to make 3D models using Bricklink Studio 2.0
- Added occlusions culling, skybox, particle effects
- Level design: reimagining new gameplay ideas using existing code, reusing assets to create different environments, strategically placing props to guide player through game
- Narration design with various side characters
- Playtesting
Role: Game Designer | Genre: Adventure RPG | Team size: 1 | Engine: Unity | Assets: Premade & Bricklink Studio 2.0 | Scripts: | Behaviour LEGO Bricks | Platform: PC (WebGL) | Duration: Nov 2020 – December 2020 (2 weeks) | Game jam

“Knives Out”, but it’s cats.
- Worked in a remote team
- 2D Character art (including expressions, environment and game logo)
- Designing clues and how it would be implemented in storyline
- Designed moodboard
- Created itch.io page
- Playtesting
Role: Game Artist & Clue Designer | Genre: Narrative Suspense | Team size: 3 | Engine: Unity | Assets: Affinity Designer & Affinity Photo | Platform: PC (WebGL) | Duration: June 2021 (3 weeks) | Game jam (Only entry)

pUT PIECES TOGETHER TO MAKE BOXES AND THEN SMASH THEM.
- Approached developer of game to playtest after seeing it on LinkedIn.
- Playtested game and wrote review report.