KUato party games
Drop in drop out co-op party game feature list and concepting.
TABLE OF CONTENTS
👀 Overview: Let’s party!
👩💻 feature lists: core mechanic that your grandma could master, and more
💡 concepting: finding the fun and amplifying it
With the support of the design team and design lead at Kuato, I worked on a series of party game concepts.
Here’s a quick breakdown of my role:
- Collaborating with lead to create a feature list and map, to be used as a baseline for all party game concepts.
- Concepting several ideas that define and build on core mechanics, in line with feature list and scope.
- Pitching a range of concepts to design team and management.
Although concepting is fun, not having a core set of feature lists to use as a guide, even with a genre as open-ended as party games, can be time-consuming.
So, I researched the market and analysed several party games to come up with a set of unifying features, the “essence” of party games, if you will. I collaborated with the design team to prioritise the feature list and add missing features.
I then used that to create a feature map, to be used as a quick visual guide during concepting.
Looking at the feature map, it was quite clear, to the point of stating the obvious, where we should be starting: coming up with the core mechanic.
I came up with a few concepts with single core mechanics that could be picked up regardless of skill level, under the guidance of the design lead. I then worked on gameplay, allowing the flow to be dictated by the solid base mechanic. You can check out two of those concepts by clicking on the images below: